Paradigm ⚡Review

Paradigm Title Screen

Platform Played On: PC
Developer: Jacob Janerka
Publisher: Jacob Janerka
Genre: Point-and-Click, Adventure
Release Date: April 5, 2017

In post-Soviet parody town of Krusz, pointer clicks you. Sorry. I don’t know what that was. And, huh… I can’t say that I’ve played many point-and-click adventure games in my gaming career. Counting this one, I remember one other one I’ve yet to review… yeah. Two is not a lot. It’s not like I hate the genre or anything, it just falls under my gamer radar (along with FPS and RTS games). I’m all about the action RPGs lately, but it’s nice to break out of your preferred video game genre every once in a while. This game was just the sarcastic shot of dark humour I needed!

Paradigm and Cat
Apparently, one of my cats likes chasing the pointers in point-and-click games… too cute to be mad at!

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Things on the XIIIth (Sorry, XXth): April 2019

Welcome to my monthly progress post that (usually) happens on the 13th, which marks the start of a new fiscal month here on Livid Lightning (but not this month). Get it? XIII is my favourite number… because I like Final Fantasy XIII a lot? Jeez… tough crowd.

True story: The Final Fantasy games have taught me roman numerals. That’s how I know 20 is XX (I’m right, right??). Not sure how useful that knowledge is in today’s world, but oh well. Anyway, here’s the late edition of my blog’s fiscal month update! Happy 4/20 to all my stoner friends out there too, by the way. Not my jam, to be honest, but if it makes you happy, blaze it responsibly, eh!

Things on the XXth

Continue reading Things on the XIIIth (Sorry, XXth): April 2019

Critical Warning: Mental Health Meltdown Imminent!!

Homer Simpson Meltdown
Ahhhhh!!! Wut do I do???

I’m so sorry, internet, but my mind is a freaking mess, no matter how hard I try to fix it. I haven’t been able to social media at all this past week… just focusing on work (busier than usual) and a neat IRL side project with an old college buddy (tight deadline on that one). My moods are all over the place: irrational rage, sadness, hopelessness, intense feelings of isolation, and my anxiety levels have been way over 9,000.

It’s a definite pattern with me. I’m on top of the world for a while, then I crash hard, push everyone away because it feels like they are pushing me away, feel lonely, feel bad about everything, feel really happy again… cycle repeats.

Anyway, detailed personal whining about the whys of what’s bugging me incoming. Feel free to ignore this post. I’ve hinted a bit about some medical things I’ve had going on lately, and this is the full lowdown now that my brain has finally snapped (again). I guess I just need to vent on the internet with this post. The important thing is that I didn’t delete myself from the internet this time. A definite improvement!

Reader discretion is also strongly advised since this post contains coarse language and depressing themes.

Continue reading Critical Warning: Mental Health Meltdown Imminent!!

Things on the XIIIth: November 2018

Welcome to my monthly progress post that happens on the 13th, which marks the start of a new fiscal month here on Livid Lightning. Get it? XIII is my favourite number.

Where is time going?? C’mon… it’s freaking November already… I blinked and another year of my life is almost gone. Wow. Anyway, new this month I’ve decided to contain all my personal babbling to a new section called “Life & Other Things”. Feel free to skip that if you don’t wanna read about me whining about life, eh.

Here’s the full gist of what I’ve been up to this fiscal month!

Continue reading Things on the XIIIth: November 2018

RiME ⚡Review

RiME Review 9

Platform Played On: Switch
Developer: Tequila Works
Publisher: Grey Box, Six Foot
Genre: Puzzle Adventure
Release Date: November 14, 2017

Wannabe Writer’s Note: This is the re-posting of the RiME Review I wrote on my old website. This article was originally posted on April 7, 2018. Enjoy past me’s unedited ramblings!

Games that care about things… I love games that care about things! With promises of an epic emotional experience that deals with the difficult topic of grief, I was expecting something special. I also read numerous criticisms about technical faults and “terrible” level designs. Well, I go into every game with an open mind to avoid disappointment and with the hope of being pleasantly surprised. I had already made my mind up that I was getting the game so I ignored the internet crying about technical imperfections. The best way for me to know if I’ll like something is if I actually play it myself. RiME seemed more than worth taking a chance on so I did. I had to, especially with that cute fox I kept seeing in the screenshots people were sharing!

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