Kid Icarus Uprising ⚡Review

Kid Icarus Uprising Game and Amiibo

Platform Played On: 3DS
Developer: Project Sora, Sora Ltd.
Publisher: Nintendo
Genre: Third-Person Shooter
Release Date: March 23, 2012

Wannabe Writer’s Note: This is the re-posting of the Kid Icarus Uprising review I wrote on my old website. This article was originally posted on September 19, 2015. Enjoy past me’s mostly unedited ramblings! My Amiibo addiction has apparently been a problem for many years now…

Prior to this game I had no experience with the Kid Icarus series. Mostly due to my crippling Amiibo addiction, I wanted to see what game the Pit, Palutena, and Dark Pit Amiibo came from. This led me to check stock at my local EB Games. The search revealed that they had a mint condition used copy that I snapped up in March. I really enjoyed the banter between the characters and humor in the game. This unique charm helped me get passed some glaring faults I found.

How Far I Got

I just beat the main story. I have no desire to do multiplayer or try to collect everything. I also kept the difficulty at 2.0 the whole game. My hands were really cramping up with the poorly thought out control scheme so I kept things easy during my playthrough.

Lightning Review

Gameplay: The majority of the stages are divided into two distinct parts. First the on rails flying/shooting things portion. Then comes the on ground fighting/navigating part that wraps up with a boss fight. The on-rails part of the stage is well done and very action packed. Then comes the ground combat part to put a damper on things. The on-ground control scheme was this game’s weakest point to me. You must quickly swipe the touch screen to face different directions or dodge enemy attacks. Moving forward is done with the control stick. It took some time before I was able to get used to this. Overall, I thought it was poorly done. It lead to some very frustrating moments (and sore hands) during boss fights and areas that required more precise movement in the later stages.

Kid Icarus Uprising Review 1
In the air is fun! On the ground… well, expect hand-cramping.

Each enemy has a weakness or a special effective way to attack it. The difficulty of each stage can be adjusted by betting hearts, which are gathered mostly from defeating enemies. Some specific areas in each stage require higher difficulties to access them. Fulfilling challenges in each stage unlocks a square on pictures that you can complete if you wish. This adds some replay value (if you can put up with the control scheme that long). There is also a healthy variety of weapon types that you can upgrade.

Graphics: The environments are nicely detailed and fit the theme of the stages. Spectacular cosmic backdrops cover the space areas and dark caverns set the mood for the Underworld. The numerous enemies and bosses have very quirky designs that I liked overall. Most of them felt like they were taken straight out of a Metroid game (Especially the one that looks exactly like a Metroid and behaves the same). There were no frame rate issues with the multitude of enemies on the screen and everything ran smoothly during the fast paced air combat areas.

Kid Icarus Uprising Review 2.png
It’s called a Komayto but sure as heck looks and acts like a Metroid to me.

Sound: The music has an epic ancient Greek-ish vibe to it which fits well with the theme of the game. I didn’t notice the music much over the near constant shooting and character banter during the stages, however. As you progress through each stage, the characters are regularly chatting back and forth with each other. Both the bad and good guys are always teasing poor little Pit. The jokes are a bit corny sometimes but I enjoyed the lighthearted dialog and the voice acting was excellent.

My Overall Biased Opinion

The charm of this game won me over. The dialog is very playful and the characters are very aware that they are in a video game, which I found amusing. The control scheme during the ground part of stages is simply broken. It feels like they just threw the touch screen in there for the sake of using it. The game suffers from this and it may be enough to turn most people off.

[2017/03/18 Update: I recently found out that Lady Palutena is voiced by the legendary Ali Hillis (the voice of Lightning Farron, my badass idol). This game just got a lot more awesome to me!]


Memory Lane
SPOILERS AHEAD!!! You have been warned.

This section of my video game reviews is a way for me to remember my journey through a game. Major spoilers will be present here so please avoid this unless you’ve already played the game, or don’t have any plans to. Feel free to share any experiences you’ve had with this game in the comments area thingy below.

My Game Summary

Full on with the ancient Greek themes, Pit is a pew-pewing angel who works for the Goddess of Light Palutena (I wanna say Goddess of Lightning… because she’s voice by Ali Hillis… tee hee). On his quest to stop the Goddess of Darkness Medusa (who wants to wipe out humanity), Pit downs her evil generals, acquires the Three Sacred Treasures, enlists the help of a human mercenary named Magnus, sees lots of gods/goddesses make guest appearances, breaks the Mirror of Truth after an entity named Dark Pit is created, and discovers Medusa is just a puppet for Hades (Lord of the Underworld, for those unfamiliar). Yep. Things get weirder when an alien race called the Aurum take advantage of the warring gods and decide to invade Earth. The Sun God Pyrthon eventually sacrifices himself to banish them.

Three years later, Pit is trapped body-less and memory-less in a ring. Using various hosts to move around, including Magnus, Pit is horrified to learn that Palutena’s army has gone all evil (including his own body) and is attacking Earth. Pit defeats his body using Magnus and recaptures it. Goddess of Nature Viridi flies Pit to his now ruined Skyworld base. The substitute boss goddess reveals to Pit that an dark creature called the Chaos Kin has been unleashed, and has sadly possessed Palutena turning her evil. Pit hijacks the Lightning Chariot to bust into Palutena’s Temple and defeats her.

Kid Icarus Uprising Review 4
Woo! Badass Lightning Chariot.

The craziness does not end there, my friends! The Chaos Kin doesn’t go down easily and steals Palutena’s soul. Pit, and his buddy Dark Pit, chase down the Chaos Kin into its dimension. Pit almost dies helping Dark Pit seal away the Chaos Kin, the pair rewind themselves at a spring, and a fully restored Pit needs to go forward solo. Pit tries to destroy Hades (the ultimate big bad) with the Three Sacred Treasures, but the treasures are destroyed and Pit gets eaten by the Lord of the Underworld instead. Oops.

No problem! Pit doesn’t get digested, breaks out, is guided to the Forge of Dyntos by Palutena, makes the Great Sacred Treasure, and goes after Hades again. In the final battle, the Great Sacred Treasure is unfortunately damaged (these sacred treasure things sure are fragile). Hades makes a move to strike the final blow on Pit, but is stopped by his revived former minion Medusa (she ain’t his puppet no more, eh!). Pit holds off Hades while Palutena fixes the Great Sacred Treasure’s cannon, and then BAM! Hades pwned… finally. After the credits roll, Hades warns us players that he’ll be back in 25 years. That’s an oddly specific threat for a return from a bad guy…

Favourite Story Moment

When the Chaos Kin steals Lady Palutena’s essence and she turns to stone. It added a bit of drama to an otherwise upbeat game.

Favourite Ability/Item/Weapon

The Three Sacred Treasures. Pit looks awesome wearing them and they mow down enemies flawlessly.

Favourite “Oh S@#%” Moment

The final blow to Hades in the last stage. That whole battle was done in the air (thank god) and really ended the game on a high note for me.

Favourite Zone/Level/Area

The stage where Pit needs to “borrow” some cosmic horses with a carriage (aka the Lightning Chariot). The land portion  of that stage was brutal on my poor hands but the stage started off with Pit getting shot out of a massive cannon. The environment for space portion was spectacular.

Favourite Character

Magnus, the lone human Pit interacts with. I enjoyed his part of the story in one of the later stages. Plus he is one of the best at teasing Pit!

Kid Icarus Uprising Review 3
Bonus points for badass sword and sarcasm! “Why are there so many enemies today? What, was Minion-Mart having a sale?”

Most Tedious Gameplay Moment

Any obstacle I encountered during the land parts.

Favourite Fourth Wall Breaking Dialogue Sequence

Pit: “Oh, I know I used them last brawl.”
Palutena: “Brawl? How horrible! Were you hurt?”
Pit: “No way, it was a smash!”
Palutena: “I just can’t imagine you in a melee.”
Pit: “That’s because I wasn’t…”


Final Stats

Total Playtime: 10 hours 12 minutes
Completion: 64%
Idols Acquired: 45
Power Portrait: 38% complete
Hearts Acquired: 53534
Weapons Acquired: 39
Powers Acquired: 29
Enemies Defeated: 4462
Bosses Defeated: 45
Ranged Attacks: 47328
Melee attacks: 2050
Attacks Evaded: 358

Thanks for reading!

If for some odd reason you want to read more of my posts, you can find a somewhat organized (and usually up to date) archive of my ramblings… I mean, articles here!

Published by

LightningEllen

I'm a wannabe writer and an avid video gamer with a slight (okay, maybe extreme) Amiibo addiction. I'm from the coastal province of Nova Scotia in Canada, eh. When I'm not gaming, I have a steady job thing I have to go to. It pays for the gaming thing though. :)

5 thoughts on “Kid Icarus Uprising ⚡Review”

  1. This is such a unique and interesting game! I enjoyed it but something about the controls kept me from really falling in love with the game like I had hoped I would. I don’t know how many other old reviews you have left to post but I’m enjoying read them all 🙂

    Liked by 1 person

      1. It give you some hand cramps if you’re not careful! It is a funny game though for sure and there is always a lot going on in the game at any given time too! I’ll stay aboard the re-posting train for as long as it goes. Keep them coming! 🙂

        Liked by 1 person

  2. Every time I play this game, I get really frustrated with the control scheme. It basically requires you to have a stand, or else you’ll be facing some significant hand pain. And it really doesn’t work left-handed at all. I’m right there with you on keeping it on the low difficulty.

    Liked by 1 person

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